Lets you essentially lower the heightmap resolution used for rendering
This can be used on low end cards to never display the highest lod terrain. A value of 0 means always showing highest detail. A value of 1 means the triangle count will be reduced to 1/4th. The heightmap resolution will be halved for width and height.
function Start () {
Terrain.activeTerrain.heightmapMaximumLOD = 1;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Terrain.activeTerrain.heightmapMaximumLOD = 1;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
Terrain.activeTerrain.heightmapMaximumLOD = 1