Terrain.basemapDistance

var basemapDistance : float

Description

Heightmap patches beyond basemap distance will use a precomputed low res basemap.

This improves performance for far away patches. Close up Unity renders the heightmap using splat maps by blending between any amount of provided terrain textures.

JavaScript
function Start () {
Terrain.activeTerrain.basemapDistance = 100;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
Terrain.activeTerrain.basemapDistance = 100;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
Terrain.activeTerrain.basemapDistance = 100