Density of detail objects.
This number goes from 0.0 to 1.0, with 1.0 being the original density, and lower numbers resulting in less detail objects being rendered.
See Also: detailObjectDistance.
function Start () {
Terrain.activeTerrain.detailObjectDensity = 0.5;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Terrain.activeTerrain.detailObjectDensity = 0.5F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
Terrain.activeTerrain.detailObjectDensity = 0.5F