The gravity applied to all rigid bodies in the scene.
Gravity can be turned off for an individual rigidbody using its useGravity property.
Physics.gravity = Vector3(0, -1.0, 0);
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { Physics.gravity = new Vector3(0, -1.0F, 0); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): Physics.gravity = Vector3(0, -1.0F, 0)