Two colliding objects with a relative velocity below this will not bounce (default 2). Must be positive.
This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.
Physics.bounceThreshold = 1;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Physics.bounceThreshold = 1;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Physics.bounceThreshold = 1