Physics.bounceThreshold

static var bounceThreshold : float

Description

Two colliding objects with a relative velocity below this will not bounce (default 2). Must be positive.

This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

JavaScript
Physics.bounceThreshold = 1;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
Physics.bounceThreshold = 1;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
Physics.bounceThreshold = 1