Two colliding objects with a relative velocity below this will not bounce (default 2). Must be positive.
This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.
Physics.bounceThreshold = 1;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { Physics.bounceThreshold = 1; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): Physics.bounceThreshold = 1