PhysicMaterial.staticFriction2

var staticFriction2 : float

Description

If anisotropic friction is enabled, staticFriction2 will be applied along frictionDirection2.

JavaScript
collider.physicMaterial.staticFriction2 = 0;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
collider.physicMaterial.staticFriction2 = 0;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
collider.physicMaterial.staticFriction2 = 0