PhysicMaterial.dynamicFriction2

var dynamicFriction2 : float

Description

If anisotropic friction is enabled, dynamicFriction2 will be applied along frictionDirection2.

JavaScript
collider.physicMaterial.dynamicFriction2 = 0;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
collider.physicMaterial.dynamicFriction2 = 0;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
collider.physicMaterial.dynamicFriction2 = 0