A random speed along X, Y, and Z that is added to the velocity.
// Spread random velocity mainly along x-z axis
particleEmitter.rndVelocity = Vector3(2, 0.1, 2);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
particleEmitter.rndVelocity = new Vector3(2, 0.1F, 2);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
particleEmitter.rndVelocity = Vector3(2, 0.1F, 2)