Turns the ParticleEmitter on or off.
A ParticleEmitter which is not enabled will not emit any particles, and the emitted particles will not animate. So, this value allows you to pause a particle emitter.
The default value is true.
// Pause particle emitter.
particleEmitter.enabled = false;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
particleEmitter.enabled = false;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
particleEmitter.enabled = false