Clear the host list which was received by MasterServer.PollHostList.
Useful if you want to update the list and want to make sure you don't use the older data.
function Awake() {
// Make sure list is empty and request a new list
MasterServer.ClearHostList();
MasterServer.RequestHostList("MyUniqueGameType");
}
function Update() {
// If any hosts were received, display game name, the clear host list again
if (MasterServer.PollHostList().Length != 0) {
var hostData : HostData[] = MasterServer.PollHostList();
for (var i : int = 0; i < hostData.Length; i++)
Debug.Log("Game name: " + hostData[i].gameName);
MasterServer.ClearHostList();
}
}