Given a layer number, returns the name of the layer as defined in either a Builtin or a User Layer in the Tag Manager
// Prints the name of the layer 1Debug.Log(LayerMask.LayerToName(1));
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { Debug.Log(LayerMask.LayerToName(1)); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): Debug.Log(LayerMask.LayerToName(1))