implicitly converts an integer to a LayerMask
// Converts an integer to a layer and prints the layer name.var i : int = 0;var la : LayerMask;la = i;Debug.Log(LayerMask.LayerToName(la));
using UnityEngine;using System.Collections;public class example : MonoBehaviour { public int i = 0; public LayerMask la; void Example() { la = i; Debug.Log(LayerMask.LayerToName(la)); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): public i as int = 0 public la as LayerMask def Example(): la = i Debug.Log(LayerMask.LayerToName(la))