Sets the color for the gizmos that will be drawn next.
function OnDrawGizmosSelected () {
// Draws a 5 meter long red line in front of the object
Gizmos.color = Color.red;
var direction : Vector3 = transform.TransformDirection (Vector3.forward) * 5;
Gizmos.DrawRay (transform.position, direction);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnDrawGizmosSelected() {
Gizmos.color = Color.red;
Vector3 direction = transform.TransformDirection(Vector3.forward) * 5;
Gizmos.DrawRay(transform.position, direction);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnDrawGizmosSelected():
Gizmos.color = Color.red
direction as Vector3 = (transform.TransformDirection(Vector3.forward) * 5)
Gizmos.DrawRay(transform.position, direction)