Get a string representing the version of the Flash Player which the current project has been compiled against.
import UnityEngine.Flash;
var playerVersion = FlashPlayer.TargetVersion;
using UnityEngine.Flash;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public string playerVersion = FlashPlayer.TargetVersion;
}
import UnityEngine.Flash
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public playerVersion as string = FlashPlayer.TargetVersion