Get a string representing the version of the SWF which the current project has been compiled against.
import UnityEngine.Flash;var swfVersion = FlashPlayer.TargetSwfVersion;
using UnityEngine.Flash;using UnityEngine;using System.Collections;public class example : MonoBehaviour { public string swfVersion = FlashPlayer.TargetSwfVersion;}
import UnityEngine.Flashimport UnityEngineimport System.Collectionsclass example(MonoBehaviour): public swfVersion as string = FlashPlayer.TargetSwfVersion