Get a string representing the version of the SWF which the current project has been compiled against.
import UnityEngine.Flash;
var swfVersion = FlashPlayer.TargetSwfVersion;
using UnityEngine.Flash;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public string swfVersion = FlashPlayer.TargetSwfVersion;
}
import UnityEngine.Flash
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public swfVersion as string = FlashPlayer.TargetSwfVersion