function GetComponentsInChildren (t : Type, includeInactive : boolean = false) : Component[]
Description
Returns all components of Type type in the GameObject or any of its children.
Only active components are returned.
var hingeJoints : Component[];
hingeJoints = GetComponentsInChildren (HingeJoint);
for (var joint : HingeJoint in hingeJoints) {
joint.useSpring = false;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Component[] hingeJoints;
void Example() {
hingeJoints = GetComponentsInChildren<HingeJoint>();
foreach (HingeJoint joint in hingeJoints) {
joint.useSpring = false;
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public hingeJoints as (Component)
def Example():
hingeJoints = GetComponentsInChildren[of HingeJoint]()
for joint as HingeJoint in hingeJoints:
joint.useSpring = false
function GetComponentsInChildren.<T> (includeInactive : boolean) : T[]
Description
Generic version. See the Generic Functions page for more details.
function GetComponentsInChildren.<T> () : T[]
Description
Generic version. See the Generic Functions page for more details.