Will the cloth collide with itself?
Enable this only where needed, as it has a big impact on cloth performance.
GetComponent(InteractiveCloth).selfCollision = false;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { GetComponent<InteractiveCloth>().selfCollision = false; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): GetComponent[of InteractiveCloth]().selfCollision = false