BuildPipeline.BuildPlayer

static function BuildPlayer (levels : string[], locationPathName : String, target : BuildTarget, options : BuildOptions) : String

Parameters

NameDescription
levels The scenes to be included in the build. If empty, the currently open scene will be built. Paths are relative to the project folder (Assets/MyLevels/MyScene.unity).
locationPathName The path where the application will be built.
target The BuildTarget to build.
options Additional BuildOptions, like whether to run the built player.

Returns

String - an error message if an error occurred.

Description

Builds a player (Unity Pro only).

Use this function to programatically create a build of your project. Note that any references to GameObjects acquired in the editor script before the BuildPlayer call will be invalid after it and will need to be reacquired.

// Build a folder containing unity3d file and html file
@MenuItem ("Build/BuildWebplayer")
static function MyBuild(){
var levels : String[] = ["Assets/Scene1.unity", "Assets/Scene2.unity"];
BuildPipeline.BuildPlayer( levels, "WebPlayerBuild",
BuildTarget.WebPlayer, BuildOptions.None);
}