The paused state of the audio. If set to True, the listener will not generate sound.
Similar to setting the volume to 0.0.
AudioListener.pause = true;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
AudioListener.pause = true;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
AudioListener.pause = true