The length of the audio clip in seconds (Read Only)
audio.Play();
// Wait for the audio to have finished
yield WaitForSeconds (audio.clip.length);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
IEnumerator Example() {
audio.Play();
yield return new WaitForSeconds(audio.clip.length);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example() as IEnumerator:
audio.Play()
yield WaitForSeconds(audio.clip.length)