Returns the path name relative to the project folder where the asset is stored
All paths are relative to the project folder. Like: "Assets/MyTextures/hello.png"
@MenuItem("GameObject/Create Material")
static function CreateMaterial () {
// Create a simple material asset
var material = new Material (Shader.Find("Specular"));
AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat");
// Print the path of the created asset
Debug.Log(AssetDatabase.GetAssetPath(material));
}