AnimationClip.length

var length : float

Description

Animation length in seconds (Read Only)

JavaScript
animation.Play();
// Wait for the animation to have finished
yield WaitForSeconds (animation.clip.length);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
IEnumerator Example() {
animation.Play();
yield return new WaitForSeconds(animation.clip.length);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example() as IEnumerator:
animation.Play()
yield WaitForSeconds(animation.clip.length)