|
Name | Description |
---|---|
rotation | Orientation of the handle |
position | Center of the handle in 3D space |
Quaternion - the modified rotation Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Make a Scene view rotation handle.
This will behave like the built-in rotation tool in Unity. If you have assigned something to Undo.SetSnapshotInfo, it will work fully with Undo.
Rotate the attached object from the Rotation Handle.
//Create a rotation handle at (0,0,0) and rotate any object that has "RotateAtPoint.js"
// attached from 0,0,0.
@CustomEditor (RotateAtPoint)
class RotationHandleJS extends Editor {
function OnSceneGUI () {
target.rot = Handles.RotationHandle (target.rot, Vector3.zero);
if (GUI.changed)
EditorUtility.SetDirty (target);
}
}
And the script attached to this handle:
// RotateAtPoint.js
// This Script has to be outside of the editor folder.
//
// Usage: Just Place this script on the object you want to work the handle with.
// And control the Object's rotation from the handle that appears at 0,0,0 when
// This object is selected.
@script ExecuteInEditMode()
var rot : Quaternion = Quaternion.identity;
function Update () {
transform.rotation = rot;
}