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Draw a camera-facing Circle. Pass this into handle functions.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Circle Cap in the scene view.
// Draw one Circle on each axis of any GameObject that
// has the "DummyCircleCapScript.js" script attached.
@CustomEditor (DummyCircleCapScript)
class CircleCap extends Editor {
var circleSize : float = 1;
function OnSceneGUI () {
Handles.color = Color.red;
Handles.CircleCap(0,
target.transform.position + Vector3(5,0,0),
target.transform.rotation,
circleSize);
Handles.color = Color.green;
Handles.CircleCap(0,
target.transform.position + Vector3(0,5,0),
target.transform.rotation,
circleSize);
Handles.color = Color.blue;
Handles.CircleCap(0,
target.transform.position + Vector3(0,0,5),
target.transform.rotation,
circleSize);
}
}
And the script attached to this Handle:
//DummyCircleCapScript.js
Debug.Log("I have CircleCap Handles attached to this transform!");