EditorGUI.Popup Manual     Reference     Scripting  
Scripting > Editor Classes > EditorGUI
EditorGUI.Popup

static function Popup (position : Rect, selectedIndex : int, displayedOptions : string[], style : GUIStyle = EditorStyles.popup) : int

static function Popup (position : Rect, selectedIndex : int, displayedOptions : GUIContent[], style : GUIStyle = EditorStyles.popup) : int

static function Popup (position : Rect, label : String, selectedIndex : int, displayedOptions : string[], style : GUIStyle = EditorStyles.popup) : int

static function Popup (position : Rect, label : GUIContent, selectedIndex : int, displayedOptions : GUIContent[], style : GUIStyle = EditorStyles.popup) : int

Parameters

NameDescription
position Rectangle on the screen to use for the field.
label Optional label in front of the field.
selectedIndex The index of the option the field shows.
displayedOptions An array with the options shown in the popup.
style Optional GUIStyle.

Returns

int - The index of the option that has been selected by the user.

Description

Make a generic popup selection field.

Takes the currently selected index as a parameter and returns the index selected by the user.


Popup in and Editor Window.

// Adds a component to the selected GameObjects

class EditorGUIPopup extends EditorWindow {
var options : String[] = ["Rigidbody", "Box Collider", "Sphere Collider"];
var index : int = 0;

@MenuItem("Examples/Editor GUI Popup usage")
static function Init() {
var window = GetWindow(EditorGUIPopup);
window.position = Rect(0,0,180,80);
window.Show();
}
function OnGUI() {
index = EditorGUI.Popup(
Rect(0,0,position.width, 20),
"Component:",
index,
options);

if(GUI.Button(Rect(0,25,position.width, position.height - 26),"Add Component"))
AddComponentToObjects();
}
function AddComponentToObjects() {
if(!Selection.activeGameObject) {
Debug.LogError("Please select at least one GameObject first");
return;
}
for(var go : GameObject in Selection.gameObjects)
go.AddComponent(options[index]);
}
}