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Playback position in seconds.
Use this to read current playback time or to seek to a new playback time.
Be aware that: On a compressed audio track position does not necessary reflect the actual time in the track
Compressed audio is represented as a set of so-called packets.
The length of a packet depends on the compression settings and can quite often be 2-3 seconds per packet.
See Also: timeSamples variable.
// Prints the elapsed time in seconds the audio
// source has been playing.
// Press "Return" to start the song and see how the
// time gets restarted..
function Update() {
if(Input.GetKeyDown(KeyCode.Return)) {
audio.Stop();
audio.Play();
}
Debug.Log(audio.time);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
if (Input.GetKeyDown(KeyCode.Return)) {
audio.Stop();
audio.Play();
}
Debug.Log(audio.time);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
if Input.GetKeyDown(KeyCode.Return):
audio.Stop()
audio.Play()
Debug.Log(audio.time)