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Sets the priority of the AudioSource
Unity is virtualizing AudioSources, when there's more AudioSources playing than available hardware channels. The AudioSources with lowest priority (and audibility) is virtualized first. Priority is an integer between 0 and 256. 0=highest priority, 256=lowest priority
// occlude this sound if we dont have hardware resources to virtualize it
audio.priority = 256;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
audio.priority = 256;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
audio.priority = 256