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Sets the spread angle a 3d stereo or multichannel sound in speaker space.
0 = all sound channels are located at the same speaker location and is 'mono'. 360 = all subchannels are located at the opposite speaker location to the speaker location that it should be according to 3D position. Default = 0.
// when any AudioSource goes trough this transform, it will set it as 'mono'
// and will restore the value to 3D effect after exiting
// Make sure the audio source has a collider.
function OnTriggerEnter(other : Collider) {
if(other.audio)
other.audio.spread = 0;
}
function OnTriggerExit(other : Collider) {
if(other.audio)
other.audio.spread = 360;
}