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Emits a block of ActionScript code in the current method translating variable and field references to their ActionScript names.
import UnityEngine.Flash;
var v = 42;
ActionScript.Statement("trace({0})", v);
using UnityEngine.Flash;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public int v = 42;
void Example() {
ActionScript.Statement("trace({0})", v);
}
}
import UnityEngine.Flash
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public v as int = 42
def Example():
ActionScript.Statement('trace({0})', v)