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Blend weights.
The Blend weights can be set to either One Bone, Two Bones or Four Bones.
// Set Blend weights to one bone.
QualitySettings.blendWeights = BlendWeights.OneBone;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
QualitySettings.blendWeights = BlendWeights.OneBone;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
QualitySettings.blendWeights = BlendWeights.OneBone