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Returns the runtime memory usage of the resource.
This has been implemented for the following resource types: Mesh, Texture, Audio, Animation and Materials Only available in development players and editor
// Search for any object of Type Texture
// if found print its name and memory usaage, else print a message
// that says that it was not found.
function Update() {
#if ENABLE_PROFILER
var textures = Resources.FindObjectsOfTypeAll(typeof(Texture));
foreach(Texture t in textures)
Debug.Log("Texture object " + t.name + " using: " + Profiler.GetRuntimeMemorySize(t) + "Bytes");
#endif
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
pass