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Sets profiler output file in built players.
If binary log is enabled, a file is generated named "
function Start () {
Profiler.logFile = "mylog.log";
Profiler.enableBinaryLog = true; // writes to "mylog.log.data"
Profiler.enabled = true;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Profiler.logFile = "mylog.log";
Profiler.enableBinaryLog = true;
Profiler.enabled = true;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
Profiler.logFile = 'mylog.log'
Profiler.enableBinaryLog = true
Profiler.enabled = true