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The status of the peer type, i.e. if it is disconnected, connecting, server or client.
function OnGUI() {
if (Network.peerType == NetworkPeerType.Disconnected)
GUILayout.Label("Not Connected");
else if (Network.peerType == NetworkPeerType.Connecting)
GUILayout.Label("Connecting");
else
GUILayout.Label("Network started");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
if (Network.peerType == NetworkPeerType.Disconnected)
GUILayout.Label("Not Connected");
else
if (Network.peerType == NetworkPeerType.Connecting)
GUILayout.Label("Connecting");
else
GUILayout.Label("Network started");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
if Network.peerType == NetworkPeerType.Disconnected:
GUILayout.Label('Not Connected')
elif Network.peerType == NetworkPeerType.Connecting:
GUILayout.Label('Connecting')
else:
GUILayout.Label('Network started')