Network.OnSerializeNetworkView Manual     Reference     Scripting  
Scripting > Runtime Classes > Network
Network.OnSerializeNetworkView

function OnSerializeNetworkView (stream : BitStream, info : NetworkMessageInfo) : void

Description

Used to customize synchronization of variables in a script watched by a network view.

It is automatically determined if the variables being serialized should be sent or received, see example below for a better description. This depends on who owns the object, i.e. the owner sends and all others receive.

JavaScript
// This objects health information

var currentHealth : int;

function OnSerializeNetworkView(stream : BitStream,
info : NetworkMessageInfo) {
var health : int = 0;
if (stream.isWriting) {
health = currentHealth;
stream.Serialize(health);
} else {
stream.Serialize(health);
currentHealth = health;
}
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public int currentHealth;
void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) {
int health = 0;
if (stream.isWriting) {
health = currentHealth;
stream.Serialize(ref health);
} else {
stream.Serialize(ref health);
currentHealth = health;
}
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public currentHealth as int

def OnSerializeNetworkView(stream as BitStream, info as NetworkMessageInfo):
health as int = 0
if stream.isWriting:
health = currentHealth
stream.Serialize(health)
else:
stream.Serialize(health)
currentHealth = health