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Cancels all Invoke calls on this MonoBehaviour.
// Starting in 2 seconds.
// a projectile will be launched every 0.3 seconds
var projectile : Rigidbody;
InvokeRepeating("LaunchProjectile", 2, 0.3);
// Cancels the repeating invoke call,
// when the user pressed the ctrl button
function Update() {
if (Input.GetButton ("Fire1"))
CancelInvoke();
}
function LaunchProjectile () {
instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Rigidbody projectile;
void Update() {
if (Input.GetButton("Fire1"))
CancelInvoke();
}
void LaunchProjectile() {
instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
void Example() {
InvokeRepeating("LaunchProjectile", 2, 0.3F);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public projectile as Rigidbody
def Update():
if Input.GetButton('Fire1'):
CancelInvoke()
def LaunchProjectile():
instance = Instantiate(projectile)
instance.velocity = (Random.insideUnitSphere * 5)
def Example():
InvokeRepeating('LaunchProjectile', 2, 0.3F)
Cancels all Invoke calls with name methodName on this behaviour.
// Starting in 2 seconds.
// a projectile will be launched every 0.3 seconds
var projectile : Rigidbody;
InvokeRepeating("LaunchProjectile", 2, 0.3);
// Cancels the repeating invoke call,
// when the user pressed the ctrl button
function Update() {
if (Input.GetButton ("Fire1"))
CancelInvoke("LaunchProjectile");
}
function LaunchProjectile () {
instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Rigidbody projectile;
void Update() {
if (Input.GetButton("Fire1"))
CancelInvoke("LaunchProjectile");
}
void LaunchProjectile() {
instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
void Example() {
InvokeRepeating("LaunchProjectile", 2, 0.3F);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public projectile as Rigidbody
def Update():
if Input.GetButton('Fire1'):
CancelInvoke('LaunchProjectile')
def LaunchProjectile():
instance = Instantiate(projectile)
instance.velocity = (Random.insideUnitSphere * 5)
def Example():
InvokeRepeating('LaunchProjectile', 2, 0.3F)