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OnMouseEnter is called when the mouse entered the GUIElement or Collider.
// Attach this script to a mesh to make
// it red when the mouse is over the mesh
function OnMouseEnter () {
renderer.material.color = Color.red;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseEnter() {
renderer.material.color = Color.red;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnMouseEnter():
renderer.material.color = Color.red
OnMouseEnter can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.
IMPORTANT: This function has no effect on iPhone.