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Called on the client when the connection was lost or you disconnected from the server.
function OnDisconnectedFromServer (info : NetworkDisconnection) {
Debug.Log("Disconnected from server: " + info);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnDisconnectedFromServer(NetworkDisconnection info) {
Debug.Log("Disconnected from server: " + info);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnDisconnectedFromServer(info as NetworkDisconnection):
Debug.Log(('Disconnected from server: ' + info))