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How far cloth vertices need to be stretched, before the cloth will tear.
If this is set to zero, tearing is disabled. For values greater than zero, larger values make the cloth stretch further without tearing. This property can be changed dynamically, but turning it on or off completely (by setting it to zero or non-zero), will cause the cloth simulation to reset.
See Also: isTeared variable.
// Simulate a really thin/aged and fragile cloth that will tear with anything
transform.GetComponent(InteractiveCloth).tearFactor = 0.1;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.GetComponent<InteractiveCloth>().tearFactor = 0.1F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.GetComponent[of InteractiveCloth]().tearFactor = 0.1F