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Did the cloth tear? (Read Only)
See Also: tearFactor variable.
function Update() {
if(transform.GetComponent(InteractiveCloth).isTeared)
Debug.Log("Cloth teared!");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
if (transform.GetComponent<InteractiveCloth>().isTeared)
Debug.Log("Cloth teared!");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
if transform.GetComponent[of InteractiveCloth]().isTeared:
Debug.Log('Cloth teared!')