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Stretching stiffness of the cloth.
Must be greater than zero and smaller or equal to one.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices
will get you better results - and performance.
// Set the stretching Stiffness to 1 regardless if the cloth
// is a Skinned Cloth or Interactive.
transform.GetComponent(Cloth).stretchingStiffness = 1;