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Returns one active GameObject tagged tag. Returns null if no GameObject was found.
Tags must be declared in the tag manager before using them.
// Instantiates respawnPrefab at the location
// of the game object with tag "Respawn"
var respawnPrefab : GameObject;
var respawn = GameObject.FindWithTag ("Respawn");
Instantiate (respawnPrefab, respawn.transform.position, respawn.transform.rotation);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public GameObject respawnPrefab;
public GameObject respawn = GameObject.FindWithTag("Respawn");
void Example() {
Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation) as GameObject;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public respawnPrefab as GameObject
public respawn as GameObject = GameObject.FindWithTag('Respawn')
def Example():
(Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation) as GameObject)