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The tag of this game object.
A tag can be used to identify a game object. Tags must be declared in the tag manager before using them.
gameObject.tag = "Player";
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
gameObject.tag = "Player";
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
gameObject.tag = 'Player'