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Building options. Multiple options can be combined together.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: BuildPipeline.BuildPlayer.
None |
Perform the specified build without any special settings or extra tasks. |
Development |
Build a development version of the standalone player. |
AutoRunPlayer |
Run the built player. |
ShowBuiltPlayer |
Show the built player. |
BuildAdditionalStreamedScenes |
Build a compressed asset bundle that contains streamed scenes loadable with the WWW class. |
AcceptExternalModificationsToPlayer |
Do not overwrite player directory, but accept user's modifications. |
WebPlayerOfflineDeployment |
Copy UnityObject.js alongside Web Player so it wouldn't have to be downloaded from internet. |
ConnectWithProfiler |
Start the player with a connection to the profiler in the editor |
AllowDebugging |
Allow script debuggers to attach to the player remotely. |
SymlinkLibraries |
Symlink runtime libraries when generating iOS XCode project. (Faster iteration time). |
UncompressedAssetBundle |
Don't compress the data when creating the asset bundle. |
DeployOnline |
Publish Web Player online |
StripPhysics |
Remove Physics code from player to save build size (Flash and NaCl only). |