TextureFormat.RGB565 Manual     Reference     Scripting  
Scripting > Enumerations > TextureFormat
TextureFormat.RGB565

TextureFormat.RGB565

Description

A 16 bit color texture format.

See Also: Texture2D.Texture2D, texture assets.

JavaScript
function Start () {
// Create a new 16 bits per pixel texture and assign it
// to the renderer's material
var texture = new Texture2D (128, 128, TextureFormat.RGB565, false);
renderer.material.mainTexture = texture;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
Texture2D texture = new Texture2D(128, 128, TextureFormat.RGB565, false);
renderer.material.mainTexture = texture;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
texture as Texture2D = Texture2D(128, 128, TextureFormat.RGB565, false)
renderer.material.mainTexture = texture