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Extrapolation will predict the position of the rigidbody based on the current velocity.
If you have fast moving objects this can lead to rigidbodies passing through colliders for one frame and then snapping back.
See Also: Rigidbody.interpolation variable.
rigidbody.interpolation = RigidbodyInterpolation.Extrapolate;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
rigidbody.interpolation = RigidbodyInterpolation.Extrapolate;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
rigidbody.interpolation = RigidbodyInterpolation.Extrapolate