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Scripting > Enumerations > LightShadows
LightShadows.Hard

LightShadows.Hard

Description

Cast "hard" shadows (with no shadow filtering).

See Also: light component.

JavaScript
// Set light to cast hard shadows

light.shadows = LightShadows.Hard;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
light.shadows = LightShadows.Hard;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
light.shadows = LightShadows.Hard