Automatically choose the render mode.
This chooses whether to render the Light as a pixel or vertex light (recommended and default). See Also: light component.
// Set light's render mode to automaticlight.renderMode = LightRenderMode.Auto;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { light.renderMode = LightRenderMode.Auto; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): light.renderMode = LightRenderMode.Auto