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The current event that's being processed right now.
function OnGUI() {
Debug.Log("Current detected event: " + Event.current);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
Debug.Log("Current detected event: " + Event.current);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
Debug.Log(('Current detected event: ' + Event.current))