Use this mode when you want a real-world rolloff.
// Sets the rolloff of the audio source attached to// this script to Logarithmic.@script RequireComponent(AudioSource)function Start() { audio.rolloffMode = AudioRolloffMode.Logarithmic;}
using UnityEngine;using System.Collections;[RequireComponent(typeof(AudioSource))]public class example : MonoBehaviour { void Start() { audio.rolloffMode = AudioRolloffMode.Logarithmic; }}
import UnityEngineimport System.Collections[RequireComponent(AudioSource)]class example(MonoBehaviour): def Start(): audio.rolloffMode = AudioRolloffMode.Logarithmic