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Use this mode when you want a real-world rolloff.
// Sets the rolloff of the audio source attached to
// this script to Logarithmic.
@script RequireComponent(AudioSource)
function Start() {
audio.rolloffMode = AudioRolloffMode.Logarithmic;
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
public class example : MonoBehaviour {
void Start() {
audio.rolloffMode = AudioRolloffMode.Logarithmic;
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
class example(MonoBehaviour):
def Start():
audio.rolloffMode = AudioRolloffMode.Logarithmic