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Returns a vector that is made from the smallest components of two vectors.
See Also: Max function.
var a : Vector3 = Vector3 (1, 2, 3);
var b : Vector3 = Vector3 (4, 3, 2);
print (Vector3.Min(a,b)); // prints (1.0,2.0,2.0)
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Vector3 a = new Vector3(1, 2, 3);
public Vector3 b = new Vector3(4, 3, 2);
void Example() {
print(Vector3.Min(a, b));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public a as Vector3 = Vector3(1, 2, 3)
public b as Vector3 = Vector3(4, 3, 2)
def Example():
print(Vector3.Min(a, b))